This command adjusts the size of a specific part of a character's body. It's important to note that the player might need to respawn to see the changes.
The syntax for this command is as follows:
Body Region ID Type: Number | The ID of the body region you wish to change. View the command page for a list of all IDs. |
Scale Type: Number | The scale to set the region to. This should be a number between |
The command SetTargetPlayerBodyVal
is used to set the body size of the a specific part of your character's body.
The command is typically written as cheat SetTargetPlayerBodyVal [body region ID] [scale]
, where [body region ID]
refers to the body region and [scale]
refers to the scaling value.
The body region value ranges from 0
- 21
, with each number corresponds to a specific body part, such as the head, torso, legs, etc.
The following is a list of possible body region values.
Body region ID | Description |
---|---|
0 | Head Size |
1 | Neck Size |
2 | Neck Length |
3 | Chest |
4 | Shoulders (Width) |
5 | Arm Length |
6 | Upper Arm (Width) |
7 | Lower Arm (Width) |
8 | Hand Size |
9 | Leg Length |
10 | Upper Leg (Width) |
11 | Lower Leg (Width) |
12 | Foot Size |
13 | Hip Width |
14 | Torso Width |
15 | Upper Face Size |
16 | Lower Face Size |
17 | Torso Depth |
18 | Head Height |
19 | Head Width |
20 | Head Depth |
21 | Torso Height |
The scaling value is between -1.0
and 1.0
, representing the scale multiplier for that specific body region's size. 0
is the default scale.
This command can be quite useful if the player wants to customize the character's appearance beyond the basic customization options available during character creation.
This can range from making minor modifications to the character's height or weight, to more drastic changes like significantly increasing the size of specific body parts.
Below is information about the SetTargetPlayerBodyVal
console command.
Cheat | |
Console compatible | |
Target | Target |
Version added | 201.4 |
This command will increase the size of your arm length (body region ID 5) to a scale of 1, which is the biggest size possible.